![]() Seriously, you will need to play the first campaign a lot to find all the choices, and RNG will dictate what choices you can make. Get to Day 14 without letting a single puny human starve.Īvoid choices that take away food, or reduce food production, if you can help it. Once you have it, keep a close eye on your power spends when you upgrade, and you should be able to pull it off. Not an easy feat, but if you’ve managed to get the random event that reduces the amount of feeding cycles before a day ends, you’ll have the Small Planet chip, which you will need. This achievement requires you to get to Day 6, without power dropping below 50%. Just let your power run out by making upgrades, and letting your humans sit in storage instead of generating power. Lose the game, without killing a single puny human. You may need to try this a couple of times, Pacifist! This one requires you to save a puny human from dying of exhaustion at the last second. Despotism 3k is in essence a puzzle game, and you need to figure out the puzzle. Having the No Country for Weaklings chip helps a lot. Instead, focus on the bioreactor, and dropping puny, exhausted humans into it. Human Bean Soup!įor this one, you need to get to Day 6 without upgrading the power wheel. But my first two games didn’t go too well and I haven’t been back to it yet. I bought it because I like dark humor and the idea of torturing humans. Minimum requirement is to have upgraded the storage tube twice, to have room for them all. Honestly, I can’t really say much about Despotism 3k yet. This one requires you to have 30 humans before the end of the Day 2. You should also be wary of options that take arms away. This achievement requires you to not buy any new arms before Day 10.Īs best as I’ve been able to determine, this includes any arms you get from random events, so you have to pick options that will not give you new ones. RNG is the main factor in how long this will take, but for me, it took about 25 hours. It just needlessly slow production down as you are waiting for the swap to happen.For this one, all I can say is to play the first campaign a lot, and make all the choices that give modifiers. Or when you have excess power.įinal note- Don't move your guys around unless they are less than 25 percent on stamina. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry. Claws should be upgraded if you're having a hard time moving people to the reactor fast enough. Your wheel is still the primary source of energy, but this does add up a lot.Ħ. Bioreactor upgrades basically give you a +5 every time you dump someone. The main thing here is to just upgrade your max food storage from time to time.ĥ. Because you are dumping so many guys, you wont need the max-capacity of workers ever. Later, they are still good but not as important because at that point you're just creating extra bio-reactor fuel and are already fully capable of keeping workers fresh.Ĥ. The breeder upgrades are also critical early on to give a consistent supply of fresh guys. The breeder needs to be stocked to the max 24/7 unless you're just about to lose the game. Which is huge around that 1100 upgrade mark.ģ. I think one of the upgrades lets you nearly double your output by giving you +11 slots. The wheel upgrades are always really good. And you should be consistently dumping guys in the reactor unless you are in the middle of a crappy event like breeder shutting down.Ģ. You only NEED this when you are hitting your population cap, at which point it is priority 1. The human storage upgrade is nice because it gives you extra stamina. Some general notes on the different structures:ġ. After that point, you want to upgrade the wheel as your first move every time your entire power bar can support it. If you keep your breeder well stocked, you'll be able to constantly have fresh guys to swap in or just dump them as fuel for the bioreactor. Generally at this point, I'll be able to stay ahead of the curve in terms of upgrades where I will have all or most things before my max energy hits the cap of being able to go further. Never skip buying just to ride things out awhile. ![]() Buy them close to the 20 second mark if you cant. Buy upgrades -immediately- if you can already survive the next power draw. Upgrade wheel and human storage in order of preference/need.ħ. If someone is on the verge of death, swap them for a healty one that was just born then dump the tired one.Ħ. Dump literally everyone else in the bioreactor the second they are born. Then switch to adding guys to max your wheel. Dump guys in the reactor as they are born until you're safe. You should now have near-ZERO energy, but 20ish seconds before you lose the game.Ĥ. Breeder is full and nobody is working on anything else.ģ. When I have two, also put them in the breeder. ![]()
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