![]() ![]() ![]() ![]() In a game relying on reaction times and quick thinking, leaving your key mechanic ultimately up to chance is, frankly, poor form.Īnd therein lays the overall problem with Darksiders III - it seems somewhat unsure about its place in the world and just kind of meanders by. This is incredibly frustrating when it comes to the boss battles (and the load times really do not help). Which means going back to a checkpoint miles away (no autosave in this game) devoid of all the souls in which you have claimed for trade for powerups. The result is a sloppy mess of guesswork often resulting in you dying a lot for no real reason that you can see. Not only is it terrible at actually dodging enemy attacks, developers Gunfire Games actually have the gumption to allow Fury to just happily dive through enemies as a way of showing she is getting out of danger. Also there are other things going on, somewhere, that you may or may not remember from that game you played all those years back. Essentially the story boiled down is that you are Fury, another one of the four horsemen (not to be confused with same horsemen of biblical origin), you have an attitude problem and you like smacking things with chain whips. So the idea of the Darksiders franchise being an epic saga (which it clearly wants to be) without even bothering to have any real exposition is just a head-scratching narrative choice. I know in one game I had a big sword and was grumpy, and in the other had a big scythe and was hench as all hell (heh - pun) apart from that? Nope. Both of which, by the by, were last-gen offerings - which I did play through, but, cannot for the life of me remember any important story beats. What the game lacks in exposition, it makes up by asking the BIG questionsįorget the mechanics and game design for a moment because the fundamental issue, I believe, is that someone at Gunfire Games thought it would be a brilliant idea to not actually recap the previous two Darksiders in any decent way - which wouldn’t be a problem if Darksiders 2 wasn’t six years old and the original Darksiders (which this game actually runs parallel to) wasn’t eight. ![]()
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